Patch 1.22

Neverwinter Nights 2 Game Update 1.22 - December 19, 2008 

I've attempted to compile links, known issues, patch notes and 2da changes from the forums.

Official forum thread is here: http://nwn2forums.bioware.com/forums/viewtopic.html?topic=669454&forum=1...

DMFI Base Module

Carlo has created a great tool for creating DM-friendly modules. The DMFI Base Mod for Builders comes complete with several commonly used tools that will keep builders from burning time on the systems needed for a good DM-run module.

Patch 1.21

This patch came out November 5, 2008 in conjunction with SoZ being released.

Issues

I've seen two major issues that affect builders:

Area OnEnter scripts not working

Anduraga's guide to adding a custom mountain placeable

Anduraga recently posted an excellent guide to creating a custom mountain placeable for use as a background element in a module on his blog. Here's a quick teaser:

Thieves Guild: Resources for SoZ

Sir Chet recently announced a few helpful resources over at thieves-guild.net that will be useful for NWN2: SoZ modules.

AmstradHero: Exterior Area Proofing Tips

AmstradHero has posted a great list of tips for proofing your areas over at the Vault. It's a good checklist of things to remember both before and after building your areas.

Elysius: Story Writing

Frank Perez, aka Elysius, recently posted four articles on how to write a story for NWN. You can see all four posts here:

Importing terrain with YATT

You can import terrain data into the toolset to help build exterior areas using YATT. From the YATT website

Estimating how long it will take

Kulharin posted a good question in the official forums: On average, how long does it take to create an average module.

Creating a Villain

SCARLETTHORN posted this article about villains over at the Citadel. This first appeared in issue #23 of The Orc.

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