Neverwinter Nights 2 Game Update 1.22 - December 19, 2008
I've attempted to compile links, known issues, patch notes and 2da changes from the forums.
Official forum thread is here: http://nwn2forums.bioware.com/forums/viewtopic.html?topic=669454&forum=1...
Carlo has created a great tool for creating DM-friendly modules. The DMFI Base Mod for Builders comes complete with several commonly used tools that will keep builders from burning time on the systems needed for a good DM-run module.
This patch came out November 5, 2008 in conjunction with SoZ being released.
I've seen two major issues that affect builders:
Area OnEnter scripts not working
Anduraga recently posted an excellent guide to creating a custom mountain placeable for use as a background element in a module on his blog. Here's a quick teaser:
Sir Chet recently announced a few helpful resources over at thieves-guild.net that will be useful for NWN2: SoZ modules.
AmstradHero has posted a great list of tips for proofing your areas over at the Vault. It's a good checklist of things to remember both before and after building your areas.
Frank Perez, aka Elysius, recently posted four articles on how to write a story for NWN. You can see all four posts here:
You can import terrain data into the toolset to help build exterior areas using YATT. From the YATT website:
Kulharin posted a good question in the official forums: On average, how long does it take to create an average module.
SCARLETTHORN posted this article about villains over at the Citadel. This first appeared in issue #23 of The Orc.
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