Here are some useful lists for builders. As the chapters of the Resources for Builders book get better defined, these will be moved into more appropriate locations.
McGavin has posted some complete lists of lootable items in the OC.
Complete List of Armors, Weapons and Miscelaneous Items that are lootables including unique and special edition weapons (NWN2 Campaign Plot Only Weapons are not included).
Head over to the vault to grab it.
http://nwvault.ign.com/View.php?view=NWN2Other.Detail&id=41
See the full list of patches for download at the vault:
http://nwvault.ign.com/View.php?view=NWN2Other.Detail&id=19
Shock Wolf has a good post about how to deal with the risk of updating here:
http://nwn2forums.bioware.com/forums/viewtopic.html?topic=669984&forum=109
See the official 1.13 thread here:
http://nwn2forums.bioware.com/forums/viewtopic.html?topic=643393&forum=1...
Neverwinter Nights 2 Game Update 1.13
Patch Notes - June 2, 2008
Bug Fixes
---------------
General
Multiplayer
DM Client
Toolset
Scripting
Custom Content
New Features
---------------
Multiplayer
Toolset
DM Client
Scripting
o ClearListBox
o AddListBoxRow
o RemoveListBoxRow
o ModifyListBoxRow
This patch came out November 5, 2008 in conjunction with SoZ being released.
I've seen two major issues that affect builders:
Area OnEnter scripts not working
Seems like some builders were having problems with Area OnEnter scripts not firing correctly after they updated the game. Seems the problem tends to be an incorrect use of OnEnter instead of OnClientEnter.
From Rob McGinnis in this thread about OnEnter and 1.21:
The way OnEnter works is that it fires off before the client is fully loaded into the game. This means that when you call the OnEnter function to fire off a conversation or other script, such as giving an item to a character, it may seem like the scripts/conversation is not working, when in fact it is. It is just happening BEFORE the client enters the game fully.
We will not be changing this behavior because there are benefits to this, but we are looking for ways to make it so modders do not need to change their mods.
Moving forward, we suggest you use OnClientEnter as it should handle these things properly.
Speaker triggers not firing correctly
There also seems to be an additional issue where some speaker triggers are not firing correctly. In the same thread Rob suggests making sure the speaker field is set on the dialogs as opposed to leaving this as the default blank for OWNER. I'm unsure if this is a solve for the problem.
See the official thread at:
http://nwn2forums.bioware.com/forums/viewtopic.html?topic=656414&forum=109
November 5, 2008
The following list contains the majority of fixes and features added in the 1.21 Game update. All spoilers for Storm of Zehir have been removed from this list.
Bug Fixes
General
* Item costs in the game should match the costs in the toolset.
* Party members that have wands with 0 charges will now attack and use spells normally.
* When dropping an item, characters will now use the appropriate "drop" animation.
* Fixed an issue with opening two bags at once. You will now only be able to open one bag.
*The tool tip for the Player Chat menu item will now say Player Chat.
* Fixed an issue that caused freecam (console command) to not work properly.
* Made several corrections to the Doomgude class description.
* Snake's Swiftness, Mass will now affect the entire party.
* Hellfire Shield should now play an appropriate sound effect when activated.
* Hellfire Blast should now play an appropriate sound when activated.
* The description of Hellfire Shield has been changed to appropriately reflect it is an Area of Effect shield.
* Weapon Focus: Warmace will now be available to all qualified characters.
* The ability score descriptions in character creation have been changed to be more informative and reflect changes to the game.
* Fixed an issue that was causing certain AI behavior feedback to be displayed, even after being deactivated.
* When the game is paused, a much more noticeable message is displayed.
* Aura of protection will no longer provide "No Stacking" feedback.
Toolset
* Item costs in the toolset should match the costs in game.
* Changing checkboxes with multiple objects selected will no longer cause the toolset to crash.
* Changing dropdown lists with multiple objects selected will no longer cause the toolset to crash.
* Fixed an issue where resizing a creature may not have resized the collision spheres.
* Fixed an issue where the creature cache was not working properly.
* Dropdowns generated from 2DAs will no longer start with the wrong row selected.
* Redesigned the fields associated with setting Tints to no longer be collapsed controls.
* Fixed an issue that caused light and sound spheres to not render at their proper size.
* Fixed an issue that caused ceiling tint changes to not show up in the toolset.
New Features
General
* Playable races now have a proper stealth animation.
* Added in the AI functionality from TonyK's AI.
* In a peer-to-peer multiplayer session, the hosting player may now unpause the game unconditionally.
Toolset
* Added properties associated with the overland map, including camera positioning and the flag to mark the area as an overland map.
* Added camera positioning functionality settings in the area properties to support overland maps created by the community.
* Added a flag in the area properties to set an area to be an overland map.
* Added Campaign flags for Unrestricting NPC level ups (Lets them chose any class at level up)
* Added Campaign flags for Conversation Distance limit override.
* Added Campaign flags to turn off party-control character swapping for dialogs on a global level.
* Added Campaign flags to enable Party Creation and setting what the size of the party should be.
* Added Campaign flags to toggle the new death system.
Scripting
* PlaySound() now takes an optional parameter: bPlayAs2D. This parameter will default to FALSE. Setting this parameter to TRUE will force the engine to play the sound you specified as a 2D sound rather than 3D Positional audio, regardless of what the engine would normally do before.
* BeginConversation() now has a parameter that allows you to block the character's 'Greeting' VO from playing.
* Added a script function SetScrollBarValue()
* Added a script function SetPause()
* Added a script function GetPause()
Additional items that will be int he patch, but are not listed int he patch notes are:
* Added in the authentication system to support the Adventure Pack system.
* Fixed issues that would cause the Arcane Scholar of Candlekeep to crash on transition if they had certain items or metamagic spells in the quickbar.
* Use Magic Device will no longer supersede a character's caster class or level, when that caster level is higher than the UMD skill.
* Fixed an issue that caused high level items to be used when a character had a single point in Use Magic Device.
Neverwinter Nights 2 Game Update 1.22 - December 19, 2008
I've attempted to compile links, known issues, patch notes and 2da changes from the forums.
Official forum thread is here: http://nwn2forums.bioware.com/forums/viewtopic.html?topic=669454&forum=1...
Available on the vault here: http://nwvault.ign.com/View.php?view=NWN2Other.Detail&id=212
What has been presented to me is that party damage was supposed to be based on the PvP setting for an area, regardless of the difficulty setting.
So, on hardcore difficulty, in most cases in NWN2 OC, your party will not take damage. However, on a PW, or in a module where areas are set to be full PvP, then the party will take damage.
If there is a bug in all this, it will probably wait to be fixed in 1.23
General
Toolset & Custom Content
Scripting
Multiplayer
Spells
Creature Abilities
Class Abilities
Neverwinter Nights 2 Campaign Fixes
SoZ Crafting
Changed 2da files
(Thanks Senalaya)
\2DA\classes.2da
\2DA\cls_feat_archer.2da
\2DA\cls_feat_arctr.2DA
\2DA\cls_feat_bard.2da
\2DA\cls_feat_cler.2da
\2DA\cls_feat_dradis.2da
\2DA\cls_feat_druid.2da
\2DA\cls_feat_eknight.2da
\2DA\cls_feat_harper.2da
\2DA\cls_feat_pal.2da
\2DA\cls_feat_palema.2da
\2DA\cls_feat_rang.2da
\2DA\cls_feat_sorc.2da
\2DA\cls_feat_wiz.2da
\2DA\cls_feat_wprst.2da
\2DA\des_crft_spells.2da
\2DA\feat.2da
\2DA\packages.2da
\2DA\polymorph.2da
\2DA\spells.2da
\2DA\vfx_persistent.2da
\2DA\visualeffects.2da
\2DA_X1\classes.2da
\2DA_X1\cls_feat_bard.2da
\2DA_X1\cls_feat_cler.2da
\2DA_X1\cls_feat_dradis.2da
\2DA_X1\cls_feat_druid.2da
\2DA_X1\cls_feat_eknight.2da
\2DA_X1\cls_feat_favored_soul.2da
\2DA_X1\cls_feat_harper.2da
\2DA_X1\cls_feat_pal.2da
\2DA_X1\cls_feat_palema.2da
\2DA_X1\cls_feat_rang.2da
\2DA_X1\cls_feat_sacredfist.2da
\2DA_X1\cls_feat_scholar.2da
\2DA_X1\cls_feat_sorc.2da
\2DA_X1\cls_feat_spiritshaman.2da
\2DA_X1\cls_feat_stormlord.2da
\2DA_X1\cls_feat_wprst.2da
\2DA_X1\feat.2da
\2DA_X1\iprp_spells.2da
\2DA_X1\packages.2da
\2DA_X1\polymorph.2da
\2DA_X1\spells.2da
\2DA_X1\vfx_persistent.2da
\2DA_X1\visualeffects.2da
\2DA_X2\classes.2da
\2DA_X2\cls_feat_doomguide.2da
\2DA_X2\des_crft_spells.2da
\2DA_X2\feat.2da
\2DA_X2\iprp_spells.2da
\2DA_X2\packages.2da
\2DA_X2\packftswash1.2da
\2DA_X2\race_feat_yuanti.2da
\2DA_X2\spells.2da
\2DA_X2\vfx_persistent.2da
\2DA_X2\visualeffects.2da
\GUI\chargen_appearance.xml
\GUI\chargen_appearancex1.xml
\GUI\chargen_appearancex2.xml
\GUI\noticewindow.xml
\GUI\playerlogin.xml
\GUI\playerloginx1.xml
\GUI\playerloginx2.xml
As BeyondthePale pointed out on nwvault, the 1.23 patch notes were posted in this forum thread by Rob McGinnis. Apparently the patch is coming very soon. Here are the notes:
Bard
Cleric
Druid
Neverwinter Nine
Paladin
Ranger
Blackguard
Doomguide
Hellfire Warlock
Warlock
Warpriest
ImmortalPob posted a list of crafting recipes in the OC form.
Because I had way too much time on my hands I have copied and pasted the descriptions from all of the crafting books, merged the, removed duplicates, and broken them down by type.
Check it out in the forum, and watch out for the 25+ pages of discussion afterwards:
http://nwn2forums.bioware.com/forums/viewtopic.html?topic=511016&forum=110
Sir Chet recently announced a few helpful resources over at thieves-guild.net that will be useful for NWN2: SoZ modules.
I just wanted to let everyone in on what we've done over at The Thieves Guild.
We finally finished our Walk-through for SoZ. I've also listed a few very helpful links to other great resources for OEI's second expansion to NWN2.
- Storm of Zehir Walk-Through
- Storm of Zehir Trading Guide
- Storm of Zehir Item Data Base
- Sorm of Zehir Crafting Guide
- Storm of Zehir Cohort Guide
I hope y'all find these guides useful.
Thanks SirChet!
Here you can find links to other sites concerning nwn2. If you have a link that you would like to be here, let me know using the contact form, or consider becoming a contributor.
Here are some great additional sites meant for builders.
http://www.nwn2toolset.dayjo.org/
Neverwinter Nights 2 Toolset Site
http://www.nwscript.com/
Neverwinter Nights 2 scripting tutorials
http://www.nwn2mods.com/
NWN2 Mods - prefabs and modules
http://www.nwnwiki.org/Neverwinter_Script_directory
Searchable collection of Neverwinter Nights Scripts.
http://www.nwcitadel.com/forums/forumdisplay.php?f=77
The Forgotten Realms Weave: "A project by SP/MP module designers to create a series of interconnectable modules that all support the major canon of the Forgotten Realms and allow cross module compatibility for players of the modules."
http://www.forgottenrealmsweave.org/wiki/tiki-index.php
The Forgotten Realms Weave wiki site
http://forgottenrealms.wikia.com/wiki/Main_Page
The Forgotten Realms wiki
http://en.wikipedia.org/wiki/Forgotten_Realms
Wikipedia entry on the Forgotten Realms
http://www.systemreferencedocuments.org/35/sovelior_sage/home.html
d20 System Reference Document v3.5: Open Source documentation of the 3.5 d20 rules. Contains a quick reference of all rules that end up in the PNP rule books.
Here are a number of links to forums with useful information concerning the Toolset.
http://nwn2forums.bioware.com/forums/viewforum.html?forum=113
The official NWN2 Toolset forum.
http://www.dladventures.net/vB/forumdisplay.php?f=87
The DLA Toolset Forum.
http://www.nwn2.pwp.blueyonder.co.uk/index.html
The Neverwinter Nights 2 Toolset Site forum.
http://www.roguedao.com/phpBB2/index.php
Rogue Dao Studios forum index
http://www.nwn2mods.com/forums/index.php?s=e6766d6b4858155332909a2862d8c...
NWN2 Mods forum
Here are a number of links concerning nwn2:
http://www.nwn2.com
The official site.
http://nwn2forums.bioware.com/forums/index.html
The nwn2 forums.
http://nwvault.ign.com
The vault.
http://nwn2.warcry.com/
NWN2 WarCry
http://nwn.stratics.com/
NWN2 Stratics
http://www.nwn2hq.com/
NWN2 news and updates
http://www.thieves-guild.net/
ThievesGuild.net
Here are some notable sites and blogs of nwn2 module authors.
http://adamandjamie.com/nwn2/
Adam Miller's Dark Water nwn2 site.
http://www.roguedao.com/PlanescapeTrilogy.html
Rogue Dao Studios' Planescape Trilogy
http://www.forgottenrealmsweave.org/wiki/tiki-index.php
The Forgotten Realms Weave wiki: "To allow builders to create coordinated campaigns set in the Forgotten Realms while retaining a high level of autonomy for their individual projects."
http://www.nwcitadel.com/blog/index.php?blogId=5
The Rusty Spike
Jaks design diary of sorts for his upcoming NWN2 DM led campaign.