Controllore posted a concise answer to using the old HotU "wantering encounter while resting" script.
View the module properties, in the On Module Load event you will see "x2_mod_def_load". Uncomment the line (around 123)
SetModuleSwitch ( MODULE_SWITCH_USE_XP2_RESTSYSTEM, TRUE )
Then where you see
SetWanderingMonster2DAFile( "des_restsystem" )
uncomment it and change "des_restsystem" with any other name you choose.
"des_restsystem" is the name of the 2da file that will be used for the wandering monsters (type, percentage of appearing at daytime/nighttime).
Edit des_restsystem.2da, do your changes and save it with the name you used in x2_mod_def_load.
That should do it.
Edit:
Into your areas, insert a variable named X2_WM_ENCOUNTERTABLE of type string. Its value must be the name used for the TableName in the des_restsystem.2da.
Read the full threat here:
http://nwn2forums.bioware.com/forums/viewtopic.html?topic=535148&forum=1...
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