Arcane Fury posted a message in the modules forum asking what puts people off a mod. Here's a quick list:
- A lame story
- Bad Grammar
- Bad spelling
- Absurd design decisions
- Too-large maps that have mostly nothing in them.
- Illogical alignment shifts
- Authors using settings not their own (such as the Forgotten Realms) but not trying hard enough, or at all, to follow established lore.
- Dialogue that railroads the PC into a specific personality.
- Overly difficult combat.
- Grinding monsters for XP and too much combat for the sake of combat.
- Endlessly fightingfightingfighting the same battle over and over and over again.
- Tedious things you have to do which do not aid the storytelling.
- Editing enemy stats to just flat out stupid levels
- Making things overly complicated or trying to emulate life too closely (i.e. - Having to worry about food, actual weight for coins)
- Quest rewards that do not match the difficulty of said quest
- Totally useless quest rewards (i.e. - plate armor for a mage type character)
- Monty Haul campaigns (overabundance of money and magic items)
- Unrealistic merchants (magic weapons/armors for sale, full plate or exotic weapons for sale on a village smith)
- Magic items with no history to them
- Unrealistic treasure placement
- Too many exp and a resulting fast level progression
- Standing helplessly by (e.g., in dialog mode) while something important happens.
- Limited dialog choices, especially when dialog has an impact on alignment and influence. Apparently, there are only two alignments in Faerun: Lawful Tight@$$ and Chaotic Stupid.
- Uninspiring conversations.
- Stagnant background. Townsfolk who just stand in the same spot all day and night, having the same non-conversation, until the end of time.
- Experience Penalties
- Impossible to solo.
- Too many instant death situations and attacks
- Too restrictive resting
Check out the full thread:
http://nwn2forums.bioware.com/forums/viewtopic.html?topic=536202&forum=1...
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