Step-by-step guide to creating a campaign

NWN2 uses a campaign system where there is a central umbrella that can connect a group of modules. It would seem that this is a great tool for builders who want to publish a series of modules.

This assumed you have a module that you are working on. I'm going to do this with my SKS series, so SKS01 will be my starting module.

  1. Open the Toolset without loading a module. Apparently there is an issue with having your starting module open while you do this.
  2. Click on "Plugins" > "Campaign Editor" to open the CampaignEditorForm
  3. Click "Add Campaign" in the upper right hand corner.
  4. You should see a new entry appear called "New Campaign." Click on this and the properties window will fill in with our blank campaign.
  5. Edit the fields in the properties window, giving your campaign a name, description and display name. Feel free to go through the other options to see how they work. Remember that you can also come back and edit your campaign options, so for now let's move on once you have the basic "Appearance" information.
  6. In the section below the properties window, click the "Add Files" button and choose your starting module.
  7. This part I'm not too sure about: click on the module you just added and click the "Set Module to use Selected Campaign" button. I missed this part and had to go back and forth a few times in order to get the campaign options to light up in the Toolset. As a result, I can't say for certain if it is the selected module that you are setting to use the campaign, or the currently open menu. If someone could comment on that point, it would be much appreciated.
  8. Finally, choose "Save Campaign," again in the upper right hand corner. Now you can close dialog window.
  9. Open your module that you added above and test to see if it is using the campaign by right clicking on a blueprint and making sure that "Copy Blueprint" > "Campaign" is a working option. If not, see the point above.
  10. Once you get it working, save your module. You should now have a module file in your My Document's modules folder and a campaign in your My Document's Campaign folder. Start up the Toolset and try to launch your new campaign via the New Game > Campaign choices.

Thanks to all who contributed to this thread in the official forums, which is where I learned how to do this. I've pulled some great excerpts in the page above this.